Potential basic rules

Hidden Potential System

The Hidden Potential System is a system where you can improve a character, even beyond the Max Lv of a character.

Potential banner

To be able to use this system you have to:
1. Be rank 50 or above.
2. Cleared Stage 2 of Enough Talk... Time for an Epic Showdown!! on Z-Hard.

You have to fulfill these criteria to be able to use the system.

Thumb pot orb 00001Thumb pot orb 00007Thumb pot orb 00013Thumb pot orb 00009Thumb pot orb 00005To use the Hidden Potential System, you need items that are called "Potential Orbs".

Thum 1003990 No Thum 1003990v2 Yes Only characters that are UR or higher can use the Potential Activation.

Potential Orbs

Potential orbs

Potential Orbs are items that are needed to unlock nodes in the Hidden Potential System.

Generally you will need Potential Orbs that are of the same type as the character.

There are three kinds, namely "small" Thumb pot orb 00004 , "medium" Thumb pot orb 00009 and "large" Thumb pot orb 00014. The further you advance in the Hidden Potential System, you will start needing different kind and amount of Potential Orbs.

Potential Orbs can be obtained as rewards or in the event "Unlock your hidden potential", which is open daily.

The Dragon Ball GT: A Hero's Legacy event introduced a character specific Potential Orb Potential Jade (S) for Goku Jr. The second character to have their own Potential Orb event, Looking For Mr. Right!, was Bulma using Potential Bulma S.

In general, it takes 4370 small orbs, 2475 medium orbs, and 227 large orbs to activate all nodes for a card. For the aforementioned cards with specific orbs, it takes 6540 small orbs, 3530 medium orbs, and 346 large orbs.

Orbs requirement

Hidden Potential Stats

Potential node types

The Potential Stat Parameters are the HP, ATK and DEF values that you can increase by the Hidden Potential System.

The kind and amount of Potential Orbs that are needed to unlock a node will depend on which Potential Stat or Skill you need to unlock. As soon as at least one node is unlocked, the gold star on the card's thumbnail will flash. It will become rainbow-colored when all nodes are unlocked at 100%.

Potential Orb Event

To be able to do these events you need to

You get the following Potential Orbs from the events

Event Level Up AGL Event Level Up TEQ Event Level Up INT Event Level Up PHY Event Level Up STR

There are secret characters that will appear in the event. Japan server ONLY

These are the secret characters they will fight in a team of themselves and two other characters.

Thum 1001840aglThum 1005420teqThum 1007060intThum 1001960phyThum 1002470str

Defeating these secret characters will yield you a large amount of Potential Orbs. These secret characters have a RNG chance to appear on the field.

There is a limit to the amount of times that you can do these events, which is 3 times a day on Japan and 1 times a day on Global versions.

Hidden Potential Skills

Combo Attack

Pot skill additional
Has a chance to do an additional attack.

There's a chance that the additional attack will be a Super ATK. The higher this skill is, the higher the chance is for an additional attack to occur.


Pot skill critical
There is a chance to get a critical on attack.

A critical will ignore the enemy DEF and will hit as if it would have type advantage on any type enemy. The higher the skill level, the higher the chance for a critical hit.


Pot skill dodge
There's a chance to dodge an attack.

There are certain things that can't be dodged like passive skill and certain attacks. The higher the skill level, the higher the chance to dodge.

Type ATK Boost

Pot skill type damage
No matter if it's a Super or Extreme character, the damage done will increase if you have type advantage (AGL -> STR, STR -> PHY, PHY -> INT, INT -> TEQ, TEQ -> AGL).

The higher the skill level, the higher the damage output.

Type DEF Boost

Pot skill type defense
No matter if it's a Super or Extreme character, the damage received will be reduced when you have type advantage (AGL -> STR, STR -> PHY, PHY -> INT, INT -> TEQ, TEQ -> AGL).

The higher the skill level, the higher the damage reduction.

Super ATK Damage Boost

Pot skill super
The damage output of a Super ATK will increase.

The effect of the Super ATK will not be affected. The higher the skill level, the higher the damage output.

Recovery Boost

Pot skill heal
The amount you heal when obtaining same type orbs (for example, STR orbs by an STR character) will increase.

The higher the skill, the more you will heal.

More info: Hidden Potential Activation

Forgetting Optional Skills

Board 4

There are nodes called "Optional Skill Nodes", where you will be given the choice between 2 or 3 abilities to pick from. Long-pressing on one of these nodes, even if the prerequisite pathway of nodes is locked, will show you the available skill options, the level of each skill, and the orb cost.

The amount of orbs you need to unlock this field will not change with the choice you make, but there are cases where the amount of boost you get will change with the skill that you will choose.

Potential foget 01

You get the choice to "Forget" when you tap on the completed node again. By choosing "Forget" you can put the node back to the state where you haven't picked a skill yet.

To be able to "Forget" you need to use "Dragon Stones"" or a "Same Character Card".

When choosing a skill after you did "Forget", you will need to use Potential Orbs again to be able to choose a skill.

Board 6

"Hidden Potential Selection Nodes" that have been used will have a star sign in the top-right corner of their icon.

Growth Category

Potential growth categorys

There are 4 starting directions in which you can improve a character in the Hidden Potential System.

Balanced Growth

This is the path that goes to the top left. There is a good balance between improving ATK and DEF. It is the route with a "free" level 5 skill from the star nodes. This star node skill is Combo Attack for AGL and PHY, Critical for STR and TEQ, and Evasion for INT. In the additional unlocked path you can unlock 3 Hidden Potential Skills.

ATK Growth

This is the path that goes to the top right. In this path you will mainly improve the ATK of a character.

HP and DEF Growth

This is the path that goes to the bottom left. In this path you will mainly improve the HP and DEF of a character.

Massive Growth

This is the path that goes to the bottom right. In this path you will greatly improve both ATK and DEF. In the additional unlocked path you can unlock 4 Hidden Potential Skills but must be at super attack level 10 to do so. To unlock the full path of this route, you will need to have the Super ATK of the character at a certain level. This path the best to unblock if you will max out the Character's SA Level, not worth it otherwise.

Note that not all characters will follow this exact rule, and that there will be exceptions.

Unlocking Additional Paths

Potential roadblock buucolo

When you are unlocking nodes in the Hidden Potential System, you will come across nodes that are blocked.

To unblock this path, you need to use a "Character Card" that is exactly that same as the character that you're using the Hidden Potential System on.

Potential roadblock 01

When you unlock one of these blocked nodes, it will turn into a regular node to improve one of your parameters. Thus, you will need Potential Orbs to unlock this node, to advance.

These blocked nodes can be unblocked, even if you haven't advanced to that node yet.

Potential roadblock 02

The same character card that you use to unblock this node can be Z-Awoken or not.

<<< Please note that dokkan awoken cards will not be considered as a "same character card" as the non-dokkan awaken cards. You must awaken them into the same character or use reverse.

Potential roadblock 03

On the top right you can see 4 icons, which display the current status of those blocked nodes.

Clicking on one of these items will take you directly to the node that is blocked.

Reverse Dokkan

Potential reverse 01
You can temporarily put a dokkan awoken character into the pre-dokkan awoken form, and easily put them back afterwards.

Potential reverse tip1Hour glass medal

Potential reverse tip2

You can use this system in situations where you need to unlock a path in the Hidden Potential System or when you have another character that you otherwise need to dokkan awaken to fuse the characters together.

When you use "Reverse" the stats and Super ATK Lv. will be adjusted to the pre-dokkan awoken character. Therefore it can happen that the values will be lower than the original. These will all return to normal when you "Reverse Dokkan Awaken" a character.

Re - Dokkan Awaken

Potential reverse tip3

Re - Dokkan Awaken is used when you want to return a character, where "Reverse" has been used on, to its original dokkan awoken form.

This is different from regular dokkan awakening, in that you don't need awakening medals or zeni.

The character will return to the dokkan awoken form that it was when before "Reverse" was used. Its level will also return to what it was before the whole reverse process.

Stats that have been improved with the "Hidden Potential System" and increased Super ATK during the pre-dokkan awoken form won't be lost when "Reverse" is used and the character is made into the dokkan awoken card again.

Start a Discussion Discussions about Hidden Potential System

  • Hidden Potential important question

    3 messages
    • The card you'll choose as training partner will get sacrificed, the one you'll choose to train will get the SA increase. So as long...
    • In which case unlocking routes being by far the easier option
  • Hidden potential re balancing

    4 messages
    • I was, simply coming from a low investment/poor pulls angle. Which, was where I was until the Christmas event, but as an example, you get an...
    • It would, also help the meta rebalance / have more variety, (I also don't like my in gogeta he's sooo boring compared to buuhan.)