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Stack attack
Characters that can potentially raise their ATK to great heights.


Before Update 3.3.0, ATK used to reset between phases. This is no longer the case and the ATK boost will remain until the end of the fight.

Testing shows that ATK boosts for normal attacks and Super Attacks are calculated differently, so don't be fooled by the ATK stat increase at the start of turn. Here's how it actually works.

  • When performing a normal attack: Base ATK > Leader Skills > Passive Skills (including support units' passives, if there are any active) > ATK increase from previous Super Attacks > Link Skills > Ki multiplier
  • When performing a Super Attack: Base ATK > Leader Skills > Passive Skills > Link Skills > Ki multiplier > SA multiplier (Damage multiplier + Hidden Potential System boost + ATK increase from previous Super Attacks + ATK increase from current SA)

Note: all units that raise their ATK for more than 1 turn start off with a lower SA multiplier, so that they cause increased damage only starting from their second Super Attack. Also, some passives activate after the Ki multiplier, such as the ones that activate "when performing a Super Attack", or "when Ki is x".


Here's an example with a 100% SSRINTLimitGokuThumb, who raises his ATK by +30% with each SA, and is about to perform his 5th Super Attack (the boost going from +120% to +150%). Being at 100%, his SA boost from the Hidden Potential is +15 (meaning +75%).

UI Goku damagetest
UI Goku damagetest2
  • When performing a normal attack: 14,616 * 3.4 * 1.7 * 2.2 * [no ATK Link Skills active] * Ki multiplier = 185,853 * Ki multiplier
  • When performing a Super Attack: 14,616 * 3.4 * 1.7 * [no ATK Link Skills active] * 1.5 * 7 [505% - 30% + 75% + 120% + 30% = 700%] = 887,033
    As you can see, the damage calculation is not: 185,853 * Ki multiplier * SA multiplier (without additional buffs), which would amount to 185,853 * 1.5 * 5.5 = 1,533,287. As soon as the unit super attacks, the boost literally moves to the SA multiplier, causing less damage than expected. They probably didn't want these units to be too overpowered. Still, it's a good mechanic to have, and it does increase damage output.

Note: by doing the math with a calculator the results may slightly differ, because of how the game treats decimals.


Damage is calculated the same way with units that raise their ATK for a limited number of turns, and also with units that increase allies' ATK through Super Attack. Those boosts are never added to Passive Skills, they only affect either normal attacks or SA multipliers.

Main ATK boosts:

  • Greatly raises ATK: +50%
  • Raises ATK: +30%
  • Raises ATK & DEF: +20%
  • Raises ATK for 9 turns: +30%
  • Raises ATK for 3 or 6 turns: +50%


If a card features the Z Only symbol, it means it needs an Extreme Z-Awakening to obtain the ability. 

Super atk
INFINITE STACK

These cards increase their attack when they perform a Super Attack and do not have a turn limit.

GREATLY RAISES ATK
Greatly raises ATK (+50%) + supreme damage
Thum 1006660Thum 1006700 1Thum 1008080Thum 1006680 1
Greatly raises ATK (+50%) + extreme damage
Thum 1008530Thumb 1013730
Greatly raises ATK (+50%) + huge damage
Thum 1001400 1Thum 2000230 1Thum 1003340 1


RAISES ATK
Raises ATK & DEF (+20%) + colossal damage
STR LR VegitoBlue
Raises ATK (+30%) + immense damage
Thumb 1013540URSTRUGohanSSRINTLimitGokuThumbSSRSTRUGohan
Raises ATK & DEF (+20%) + immense damage
Thumb VB TUR TEQThumb cell strURThumb VB SSR TEQThumb celll str
Raises ATK (+30%) + supreme damage
Thumb 1013590Thumb Ginyu INT TURThumb 1013190Card 1010690 thumb
Raises ATK & DEF (+20%) + supreme damage
URSTRVegitoThumSSRSTRVegitoThum
Raises ATK & DEF (+20%) + mass damage (11 Ki Super Attack)
Thumb cell strURThumb celll str
Raises ATK (+30%) + extreme damage
Thumb Ginyu INT SSRThumb goku kk str dropSRAGLUGohanThumbSRTEQUGohan



Super atk
These cards increase their attack when they perform a Super Attack and have a turn limit.

These characters stack their ATK for a limited number of turns. Turns in which they're not on the field also count, and because these cards also start off with a lower SA multiplier (see explanation above), they'll cause increased damage starting from their second Super Attack. This means that cards that raise their ATK for 3 turns get the same boost as the ones that greatly raise it for 1 turn, the boost is simply more difficult to maintain because it requires the unit to super attack constantly. This is probably why the boost is usually +50% and not +30%. Missing a Super Attack and not gaining the stack is a great loss when compared to the stack attackers with no turn limit.

Super atk
QUINTUPLE STACK
Raises ATK for 9 turns (+30%) + supreme damage
Thum 1010750


Super atk
TRIPLE STACK
Raises ATK for 6 turns (+50%) + supreme damage
Thumb 1013910Thum agl tur xeno trunks
URTEQSS3TeenGotenksThumbThum 1008870Thumb a17 teq tur topThumb ssr teq android 17
URINTBuffkuThumbSSRINTSS3GohanThumSSRINTKidGohanThumb
URSTR18ThumbThum 1010320

Thumb 1013950Thumb 1013930

Raises ATK & DEF by 30% for 6 turns + supreme damage
Thum 1010110SSRINTTienThum


Super atk
DOUBLE STACK
Raises ATK for 3 turns (+50%) + immense damage
Thum 1009590
Raises ATK for 3 turns (+50%) + supreme damage
Thumb ss3 tur goku aglURAGLBrolyGotenThumbThum agl SS2 GHThum 1008560Thumb 1012610Thum 1004990 1
Thum 1009910Thum 1006360Thum 1007440Thum 1008860
TURINTVegetaCard 1012850 thumbSSRINTSaiyamanThum
Thum 1003800 1-ZThum evil buu dokThumb SS3 Goku GT 33SSRSTRAngelGFThumbSSRSTR18ThumbSSR SSJ2 Trunks STR
Thumb 1011450Thum SS2 Saiya URURPHYBrolyTrunksThumbTURPHYTrunksThum 1006670 1Card 1012300 thumb
Raises ATK & DEF by 30% for 3 turns + supreme damage
Thumb 1013600SSRINTYouthGohanThumSSRSTRCabbaThumb
Raises ATK for 3 turns (+50%) + extreme damage
SSRINTSSJAngelGokuThumbSRSTRCocoonFriezaThumb
Raises ATK for 3 turns (+50%) + huge damage
SRINTAngelGokuThumb



Passive skill
Receive Damage from Enemy for Attack Boost

These characters stack an attack boost every time they are attacked, until they reach their max ATK boost. The boost will remain until the end of the fight, and it only affects the Passive Skill.

ATK boost % per hit taken
30% 25% 20% 14% 10% 7%
Thum agl ur S17Blackgokurosézamasulrtec UR Goku Black & Zamasu thump Thum agl ssr S17SSR Black Thought Goku Black thumpSSRTEQSSJ2VegetaThumbThumb phy ssr bergomo Thumb reecoombe PHY TUR Thumb Reecoombe PHY SSRThumb 1012380 Thumb 1012580



Passive skill
Perform Damage to Enemy for Attack Boost

These characters stack an attack boost every time they attack, until they reach their max ATK boost. The boost will remain until the end of the fight, and it only affects the Passive Skill.

ATK boost % per hit given
15% 12%
Thumb VB TUR TEQ Thumb VB SSR TEQ



Passive skill
Appear on Rotation for Attack Boost

These characters stack an attack boost every time they appear on the field, with no limit. The boost will keep stacking until the end of the fight, and it only affects the Passive Skill.

ATK boost % per rotation
20% 15%
Thumb 1013910 Thumb 1012610



Super atk
These cards increase their attack when they perform a Super Attack for one turn.

These characters increase their attack when they perform a Super Attack, but only for one turn, then it resets back to normal once the turn is fully over. It is possible to create a stack with an additional Super Attack (as long as the card doesn't launch a different Super Attack), the exception being the "greater power" mechanic, which resets right away. Also, unlike the ones that raise their ATK for more than 1 turn, the following characters don't have a lower SA multiplier, since that would nullify the boost.

MASSIVELY RAISES ATK FOR 1 TURN
Massively raises ATK for 1 turn (+100%) + immense damage (11 Ki Super Attack)

GotenksSSJ3 baseGotenks ssr teq D baseURPHYSS3GotenksThumbSSRPHYSS3GotenksThumb

Massively raises ATK for 1 turn (+100%) + supreme damage

Thumb 1011391


GREATLY RAISES ATK FOR 1 TURN
Greatly raises ATK & DEF for 1 turn (+50%) + mega-colossal damage (18+ Ki Super Attack - 30% chance)
LR Trunks and Goten
Greatly raises ATK for 1 turn (+50%) + mega-colossal damage (18+ Ki Super Attack)
Thumb 1014050LRgohanSTR LR VegitoBlueLR Kid Gohan
Greatly raises ATK for 1 turn (+50%) + colossal damage (12-17 Ki Super Attack)
Thumb LR Bardock
Greatly raises ATK & DEF for 1 turn (+50%) + immense damage
Thum TURgogetaSSJ4TEQ
Greatly raises ATK for 1 turn (+50%) + supreme damage
URAGLBardockThumbURTEQBardockURINTClonePiccoloThumbCard 1011850 thumbThum 1011380URSTRVegeta&BulmaThumURPHYSS2GohanThum Rildo Agl LeaderThumb 1007410
Greatly raises ATK for 1 turn (+50%) + extreme damage
Thumb FTrunks SR AGLSRINTMinotiaThum
Greatly raises ATK for 1 turn (+50%) + destructive damage
Card 4012420 thumbCard 4012410 thumb


RAISES ATK FOR 1 TURN
Raises ATK for 1 turn (+30%) + mega-colossal damage (18+ Ki Super Attack)
LR Goku and Vegeta PotaraLR Goku and Vegeta Fusion
Raises ATK & DEF for 1 turn (+30%) + immense damage
Thumb 1013860Thum SSRgogetaSSJ4TEQ
Raises ATK for 1 turn (+30%) + immense damage (12 Ki Super Attack)
URPHYSS3GotenksThumbSSRPHYSS3GotenksThumb
Raises ATK for 1 turn (+30%) + supreme damage
Thum 1008930-ZUR God-hanThumb 1014010SSRSTRSS2VegetaThum


LAUNCHES SUPER ATTACK WITH GREATER POWER
Immense damage with greater power (+60%)
Base Buu Ultimate intBase Buu ultimate pre dokk intThumb Arale DokPHY
Supreme damage with greater power (+60%)
Card 1013470 thumb

Hidden Potential
Pot skill additional
  • The chance of an additional attack being a Super Attack is rare.
  • If you manage to get an additional Super Attack from the combo attack ability your attack will be raised twice.