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Stack attack
Characters that can potentially raise their ATK to great heights.


Before Update 3.3.0, ATK used to reset between phases. This is no longer the case and the ATK boost will remain until the end of the fight.

"Greatly raises ATK" usually means a +50% boost, while "raises ATK" can vary from +20% up to +50% (it's usually +30% for cards that raise their ATK for 1 turn, and +50% for cards that raise it for 3 or 6 turns). Also, testing shows that ATK boosts for normal attacks and Super Attacks are calculated differently, so don't be fooled by the ATK stats increase at the start of turn. Here's how it actually works.

  • When performing a normal attack: Base ATK * Leader Skills * Passive Skills (including support units' passives, if there are any active) * ATK increase from previous Super Attacks * Link Skills * Ki multiplier
  • When performing a Super Attack: Base ATK * Leader Skills * Passive Skills * Link Skills * Ki multiplier * SA multiplier (Damage modifier + Potential System boost + ATK increase from previous Super Attacks + ATK increase from current SA)

Note: all units that raise their ATK for more than 1 turn start off with a lower SA multiplier, so that they cause increased damage only starting from their second Super Attack. Also, some passives activate after the Ki multiplier, such as the ones that activate "when performing a Super Attack", or "when Ki is x".


Here's an example with a 100% SSRINTLimitGokuThumb, who raises his ATK by +30% with each SA, and is about to perform his 5th Super Attack (the boost going from +120% to +150%). Being at 100%, his SA boost in the Potential System is +15 (meaning +75%).

UI Goku damagetest
UI Goku damagetest2
  • When performing a normal attack: 14,616 * 3.4 * 1.7 * 2.2 * [no ATK Link Skills active] * Ki multiplier = 185,853 * Ki multiplier
  • When performing a Super Attack: 14,616 * 3.4 * 1.7 * [no ATK Link Skills active] * 1.5 * 7 [505% - 30% + 75% + 120% + 30% = 700%] = 887,033
    As you can see, the damage calculation is not: 185,853 * Ki multiplier * SA multiplier (without additional buffs), which would amount to 185,853 * 1.5 * 5.5 = 1,533,287. As soon as the unit super attacks, the boost literally moves to the SA multiplier, causing less damage than expected. They probably didn't want these units to be too overpowered. Still, it's a good mechanic to have, and it does increase damage output.

Note: by doing the math with a calculator the results may slightly differ, because of how the game treats decimals.


Damage is calculated the same way with units that raise their ATK for a limited number of turns, and also with units that increase allies' ATK through Super Attack. Those boosts are never added to Passive Skills, they only affect either normal attacks or SA multipliers.

If a card is after a Z Only symbol that means they need an UR  Z awakening to obtain the ability. 


Super atk
INFINITE STACK

These cards increase their attack when they perform a Super Attack and do not have a turn limit.

GREATLY RAISES ATK
Greatly raises ATK (+50%) + supreme damage
Thum 1006660Thum 1006700 1Thum 1008080Thum 1006680 1
Greatly raises ATK (+50%) + extreme damage
Thum 1008530
Greatly raises ATK (+50%) + huge damage
Thum 1001400 1Thum 2000230 1Thum 1003340 1


RAISES ATK
Raises ATK & DEF (+20%) + colossal damage
STR LR VegitoBlue
Raises ATK (+30%) + immense damage
URSTRUGohanSSRINTLimitGokuThumbSSRSTRUGohan
Raises ATK & DEF (+20%) + immense damage
Thumb VB TUR TEQThumb cell strURThumb VB SSR TEQThumb celll str
Raises ATK (+30%) + supreme damage
Thumb 1013190
Raises ATK & DEF (+20%) + supreme damage
URSTRVegitoThumSSRSTRVegitoThum
Raises ATK & DEF (+20%) + mass damage
Thumb cell strURThumb celll str
Raises ATK (+30%) + extreme damage
SRAGLUGohanThumbSRTEQUGohan



Super atk
These cards increase their attack when they perform a Super Attack and have a turn limit.

These characters stack their ATK for a limited number of turns. Turns in which they're not on the field also count, and because these cards also start off with a lower SA multiplier (see explanation above), they'll cause increased damage starting from their second Super Attack. This means that cards that raise their ATK for 3 turns get the same boost as the ones that greatly raise it for 1 turn (not listed here), the boost is simply more difficult to maintain because it requires the unit to super attack constantly. This is probably why the boost is usually +50% and not +30%. Missing a Super Attack and not gaining the stack is a great loss when compared to the non turn limit based stack attackers.

Super atk
QUINTUPLE STACK
Raises ATK for 9 turns (+30%) + supreme damage
Thum 1010750


Super atk
TRIPLE STACK
Raises ATK for 6 turns (+50%) + supreme damage
Thum agl tur xeno trunks
URTEQSS3TeenGotenksThumbThum 1008870Thumb ssr teq android 17
URINTBuffkuThumbSSRINTSS3GohanThumSSRINTKidGohanThumb
URSTR18ThumbThum 1010320
Raises ATK & DEF by 30% for 6 turns + supreme damage
Thum 1010110SSRINTTienThum


Super atk
DOUBLE STACK
Raises ATK for 3 turns (+50%) + immense damage
Thum 1009590
Raises ATK for 3 turns (+50%) + supreme damage
Thumb ss3 tur goku aglURAGLBrolyGotenThumbThum agl SS2 GHThum 1008560Thum 1004990 1
Thum 1009910Thum 1006360Thum 1007440Thum 1008860
TURINTVegetaCard 1012850 thumbSSRINTSaiyamanThum
Thum evil buu dokThumb SS3 Goku GT 33SSRSTRAngelGFThumbSSRSTR18ThumbSSR SSJ2 Trunks STR
Thum SS2 Saiya URURPHYBrolyTrunksThumbTURPHYTrunksThum 1006670 1Z OnlyThum 1003800 1
Raises ATK & DEF by 30% for 3 turns + supreme damage
SSRINTYouthGohanThumSSRSTRCabbaThumb
Raises ATK for 3 turns (+50%) + extreme damage
SSRINTSSJAngelGokuThumbSRSTRCocoonFriezaThumb
Raises ATK for 3 turns (+50%) + huge damage
SRINTAngelGokuThumb



Passive skill
Receive Damage from Enemy for Attack Boost

These characters stack an attack boost every time they are attacked, until they reach their max ATK boost. The boost will remain until the end of the fight, and it only affects the Passive Skill.

ATK boost % per hit taken
30% 25% 20% 10% 7%
Thum agl ur S17Blackgokurosézamasulrtec UR Goku Black & Zamasu thump Thum agl ssr S17SSR Black Thought Goku Black thumpSSRTEQSSJ2VegetaThumbThumb phy ssr bergomo Thumb 1012380 Thumb 1012580



Passive skill
Perform Damage to Enemy for Attack Boost

These characters stack an attack boost every time they attack, until they reach their max ATK boost. The boost will remain until the end of the fight, and it only affects the Passive Skill.

ATK boost % per hit given
15% 12%
Thumb VB TUR TEQ Thumb VB SSR TEQ



Hidden Potential
Pot skill additional
  • The chance of an additional attack being a Super Attack is rare.
  • If you manage to get an additional Super Attack from the combo attack ability your attack will be raised twice.