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Super ATK

Basics

This is the order in which the game calculates damage output (each step prioritizes percentages over flat boosts):

  • Leader Skills
  • Passive Skills ("at start of turn", "when HP is x or above", "when facing 2 or more enemies", etc.)
  • Link Skills
  • Ki multiplier
  • Passive Skills ("when performing a Super Attack", "when Ki is x or more", "after being attacked", etc.)
  • SA multiplier
  • Type advantage/disadvantage multiplier; critical attack multiplier, etc.


The SA multiplier can be increased in three different ways:

  • Hidden Potential system (SA boost increases SA multiplier by 5% per level, up to 75%)
  • ATK boost from SA (for 1 or more turns, more info here)
  • ATK boost from allies' SA (usually only for 1 turn)


Example

ATK stat with Ki multiplier factored in: 241,568
Immense damage Lv.10 and SA boost +6 from Hidden Potential system: 505% + 30% = 535%
Final result: 241,568 * 5.35 = 1,292,388

Ssj3goku sam Ssj3goku sam2

Super Attack Multipliers

Multipliers
SA LVL Low Damage Huge
and
Destructive
Extreme
and
Mass
Supreme Immense Colossal Mega-Colossal
1 130% 170% 200% 220% 250% 280% 300% 350%
2 140% 180% 210% 235% 270% 305% 305% 360%
3 150% 190% 220% 250% 290% 330% 310% 370%
4 160% 200% 230% 265% 310% 355% 315% 380%
5 170% 210% 240% 280% 330% 380% 320% 390%
6 180% 220% 250% 295% 350% 405% 325% 400%
7 190% 230% 260% 310% 370% 430% 330% 410%
8 200% 240% 270% 325% 390% 455% 335% 420%
9 210% 250% 280% 340% 410% 480% 340% 430%
10 220% 260% 290% 355% 430% 505% 345% 440%
11 300% (*) 370% (*) 450% (**) 530% (**) 350%  450% 
12 310% (*) 385% (*) 470% (**) 555% (**) 355%  460% 
13 320% (*) 400% (*) 490% (**) 580% (**) 360%  470% 
14 330% (*) 415% (*) 510% (**) 605% (**) 365%  480% 
15 360% (*)
(340%+20%)
450% (*)
(430%+20%)
530% (**) 630% (**) 370%  490% 
16 375%  500% 
17 380%  510% 
18 385%  520% 
19 390%  530% 
20 425%
(395%+30%)
570%
(540%+30%)

(*) Only for Super Strike Cards
(**) Only for Extreme Z-Awakened Cards
Colossal & Mega-colossal Only for LR Cards

List of different SA Multipliers (Exceptions)

Cards that raise their ATK with their SA for 3 or more turns start off with a lower SA multiplier, so that they cause increased damage only starting from their second Super Attack. The same goes for units that boost allies' ATK with their SA, they have a lower SA multiplier so that only allies can benefit from the boost (an additional Super Attack would give a single boost to the unit and a double boost to allies). More info here.

Low

Damage

Huge

Mass

Extreme

Supreme

Immense

Colossal

Mega-colossal

Increasing Super Attack level

There are multiple rules involved in increasing a card's Super Attack level. Refer to Leveling Super Attack Guide for a breakdown of these rules, as well as a list of compatible cards for various characters.

Start a Discussion Discussions about Super Attack Damage Multipliers

  • Sa damage

    3 messages
    • both super vegito and vegito blue hits that much except if you have ssj4 vegeta and phy ssj3 gotenks
    • He won't hit for that much per attack from the start since it takes some hits for his passive attack boost to increase.  He ends up doin...