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Transcended Warrior
Breaker Deck 1 to 7


PHY Goku Eat This No LR Frieza Cake

Stage 4 Team

Team Cost:

Thum 1004510 Thum 1009020 Pan (GT) (Bee) base Thum 1005930 1 Thumb Videl STRSSR Thumb 6235 Trunks Thum 1004510

Tactics
Leader: Thum 1004510
Leader: 'Ki and Stat' Ki and Stat lead for some slight endurance boost and mainly the ki boost. Always in middle to gain benefits of linking with thos in rotation. He passively boosts his own ki +3 atk and def +2000.
High
Thum 1009020
2nd Character: At

Paired with Granpy Gohan and always first to attack for passive skill attack boost of 5000 atk. They have 4 links. Ki +2 ATK +20%

Def +2500 ATK +500
High
Pan (GT) (Bee) base
3rd Character: Heal Mainly used for some free HP recovery, her damage should be nice as I hope you have got her to at least super attack 6 so that she can fire early super attacks. And she stuns too, what a dream!
High
Thum 1005930 1
4th Character: Lower Atk Paired with pan for the link skill GT ki +2. He boosts his own ki +2 so super attacking should be consistant and you want him with pan always so that he can always lower attack while she is always healing.
High
Thumb Videl STRSSR
5th Character: Lower Def Only in team to link with Pan so that she can super attack for herself easier to add to the damage against PHY Goku. She lowers Def which is a nice extra. Great chance to raise allies atk and def +20% which will be great in Rotation every now and again. 
Low
Thumb 6235 Trunks
6th Character: +15% Atk Def for Allies Passive boosts all allies Atk and Def +15%. That is the only reason he is in the team . Only links with Gohan for Atk +20% (super strike) which will be handy in rotaion.
Low
Friend: Thum 1004510
Friend Character: Ki and Stat Leader skill usage and in rotation. He can link with Pan when in her round to give her Def +2000 
High
Strategy
THIS IS IMPORTANT

Explanation, Alteration, Suggestions


IN-FIGHT STRATEGY

  • Goku and Gohan Constant super attacks in one round and should be a high defense round too. 
  • GT Pan and Rildo contant super attacks and healing and lowering the attack of the Gokus.
  • Rotate Videl for ki boost for Pan.
  • Rotate Trunks for Def boost when in round.

Items notes!

Team developed and uploaded by CakeBuu



Ki Boost Team New (better) Cake

Launching SA's

Team Cost:

KVegeta Thumb 1006640 SSR King Cold Phy CaptureMechFreiza Thum 1006610 Thumb 1006580 KVegeta

Tactics
Leader: KVegeta
INT type advantage, the more INT type the better. PHY ki Boost for attack lowerers.
High
Thumb 1006640
Pair these 2 together as much as possible. The lower damage received by 25% from King Cold makes Chilled a much better blocker. You may need to use Icarus or Yamma during this round on occasion. Usually the first round because you have not lowered the attack of Goku. They have a +2 ki link also.
High
SSR King Cold Phy
See Chilled
High
CaptureMechFreiza
In rotation. Frieza will usually fire off a super and lower attack as he only needs to collect 3 ki ever I choose to keep him in the round over Gotenks.
High
Thum 1006610
Gotenks is PHY so has +6 ki already , is a nuker so try get him the PHY ki , Cold and Frieza need less ki due to links and passive so saving the PHY ki for this guy isn't too hard.
High
Thumb 1006580
Keep this guy in the other round from Cold and Chilled so he can block and make this round a low damage round. Only use Icarus or Yamma if a PHY character is going to be attacked.
High
Friend: KVegeta
King Vegeta , when his hp is below 80% he recives a ki boost and this keeps his super attacks coming, block when you can allowing him to go into rotation.
High
Strategy
Lower ATK as much as possible. Blocking is the number 1 priority.



Super Lock Team (Better)

Sealing Goku's SA

Team Cost:

Jackiechun ssr icon Thum 1006620 Thumb 1005720 Thumb 1006580 Thumb 1006640 KVegeta Jackiechun ssr icon

Tactics
Leader: Jackiechun ssr icon
TEQ + INT ki, the more INT type the better. Allows you to maintain a permanent SA lock on Goku; Chun is one of the two Special friend characters so he will always be available, and he boosts the ATK & DEF of TEQ characters with his passive.
High
Thum 1006620
In rotation. The double Chun leads start them off with 6 Ki and Chun's passive will boost their stats further.
Low
Thumb 1005720
see Gotenks
Low
Thumb 1006580
Both will have 6 ki due to the double Chun leads, save INT orbs for Chilled to nuke. At SA15 Android 16 can help with damage output as well.
High
Thumb 1006640
see Android #16
High
KVegeta
King Vegeta's passive will probably be activated most of the fight and he links well with both Chilled and Mighty Mask.
Medium
Friend: Jackiechun ssr icon
TEQ + INT ki, the more INT type the better. Allows you to maintain a permanent SA lock on Goku; Chun is one of the two Special friend characters so he will always be available, and he boosts the ATK & DEF of TEQ characters with his passive.
High
Strategy



Nuke Team

Chilled Nuke

Team Cost:

Thumb 1006640 KVegeta Thumb 1006580 SSR King Cold Phy CaptureMechFreiza Thumb 6235 Trunks Thumb 1006640

Tactics
Leader: Thumb 1006640
Leader + Friend : Android #16 + Chilled as Friend. Android #16 as a leader boosts HP-ATK-DEF by +30% for INT cards. Chilled as a Friend provides +30% HP-ATK boosts for INT-PHY cards. Consider taking Trunks (Teen) STR) along, as the card's Passive Skill provides +15% ATK-DEF boosts for ALL, which will augment your team's ATK and damage. Chilled will be the core Nuker, best if paired with King Cold in the same round. Support items to bring are Puar PHY, Puar INT, Senzu/Dende, and .
High
KVegeta
PHY & INT type to benefit from leader skill
High
Thumb 1006580
see Chilled
High
SSR King Cold Phy
Pair these 2 together as much as possible. The lower damage received by 25% from King Cold makes Chilled a much better blocker. You may need to use Ghost or Yemma during this round on occasion. Usually the first round because you have not lowered the attack of Goku. They have a +2 ki link also. Altogether, this pair share 4 link skills.
High
CaptureMechFreiza
See King Vegeta
High
Thumb 6235 Trunks
These 2 (Trunks & King Vegeta) share the link skill Soul vs Soul (Ki +1). Trunks (Teen) does not require full Ki bar to execute his SA. Trunks (Teen) main role is support via its Passive Skill, which provides 15% ATK-DEF boosts for your team.
High
Friend: Thumb 1006640
see other Chilled
High
Strategy



INT Team


Team Cost:

Thum 2000850 1 Thum 1002480 1 Thum 1004420 1 Thum 1005020 1 Thum 2000280 1 Thumb 1006640 KVegeta

Tactics
Leader: Thum 2000850 1
Thum 1002480 1
Thum 1004420 1
Thum 1005020 1
Thum 2000280 1
Thumb 1006640
Friend: KVegeta
Strategy



Stage 4 mono TEQ


Team Cost:

0URujGo Thum 1009010 Thum 1006270 Thum 1002880 1 Thumb 1007810 Thum 2000210 1 0URujGo

Tactics
Leader: 0URujGo
Stat boost, damage reduction, recover HP
Hi
Thum 1009010
Passive skill
Med
Thum 1006270
+ team Ki and DEF
Med
Thum 1002880 1
+ team ATK and DEF
Med
Thumb 1007810
+self ATK
Lo
Thum 2000210 1
Seal SA
Hi
Friend: 0URujGo
Stat boost, damage reduction, recover HP
Hi
Strategy
Strategy

Use Jackie Chun to seal SA as much as possible especially for 3rd form. Use Bulma to tank.

Besides HP recovery support items, I also bring Bulma to raise ATK and DEF for 20%.


Video

Both mono TEQ and mono STR team available in this video:

https://youtu.be/fj2aioalbQM



Small INT Team

By SparkTF - Stages 1 to 3

Team Cost: 119

URINTGokuJr Thumb 1006640 Thum 1006350 Thumb 6356 Thumb 1006580 SRINTAngelGokuThumb URINTGokuJr

Tactics
Leader: URINTGokuJr
Ki+3 and 30% stat boosts and Super Attack
High
Thumb 1006640
Nuke ability
Medium
Thum 1006350
Stat Reducing, Super Attack
High
Thumb 6356
Passive, Super Attack and Great Ape Transformation (if it activates)
Medium
Thumb 1006580
Passive
Medium
SRINTAngelGokuThumb
Filler card, can be replaced with something else
Low
Friend: URINTGokuJr
See Leader
High
Strategy
Items: Senzu, Dende, Ghost Usher/Baba/King Yemma, Old Model Green Scouter Strategy: Use the Green Scouters to see when Goku SAs, If he SA's use Android 16 to block, always try to have the Goku Jr.'s SA so you can deal high damage, you can also save INT Orbs for Chilled and Eis but it's recommended on Jrs. Use King Yemma/Ghost Usher/Baba if you're out of Scouters, you can also wait for Nappa to turn Great Ape. Everyone was at Max LVL, but Eis, Chilled, 16 and Nappa weren't Z-Awakened.



Pseudo Mono INT

Stage 1-3 (made by ZachRBLX)

Team Cost: 125

URINTGokuJr Thumb 1006640 Thum 1006350 SSR King Cold Phy Thumb 1006580 SRINTAngelGokuThumb URINTGokuJr

Tactics
Leader: URINTGokuJr
+2 Ki to INT types, and gives 30% boost in each stat. He is the main damage dealer.
High
Thumb 1006640
Good for link skills and a once-in-a-while nuke. SA can lower ATK. Place in the third slot.
Medium
Thum 1006350
Links with 1st Goku Jr. for +2 Ki from the GT Link, allowing Goku Jr. to launch more attacks. His passive also reduces ATK and DEF when attacking, so putting him in first makes Goku Jr. deal more damage with his SA.
High
SSR King Cold Phy
Passive lowers ATK by 25%, making him useful for damage reduction. His SA will never launch since he is a PHY type, so try not to guard with him. If you think he won't survive any attacks in one round then use a damage reduction item. Place in the third slot.
Medium
Thumb 1006580
Used to Guard very well. Doesn't have very good links, and his SA will never be launched. Place in the third slot.
Medium
SRINTAngelGokuThumb
Highly recommended for this card to be Dokkan awakened, (but I have him undokkan'd since I didn't get his medals when the event was around). At SA10, he launches his SA at 9 ki, and it raises his ATK for 3 turns. His passive allows him to get a high chance of Ki +1 and ATK +60%, but his damage suffers, even with the passive activated. His only real use is to link with the second Goku Jr., since they share All in the Family, which increases DEF +%15. This helps make up for Goku Jr.'s defense loss when he uses his SA, and goes from DEF -30% to DEF -15%, making guarding much easier.
Medium-Low
Friend: URINTGokuJr
Same as leader.
High
Strategy
Keep in mind that the ki leader skill isn't much, so launching SA's may be a bit of a task. If you're lucky with managing ki orbs, you should be able to beat LR Goku without items, and without much hassle.

Recommended Items: Senzu Bean, Tree of Might Fruit/Launch, Whis/Icarus/Yemma, INT Puar (optional, can be replaced with Dende/Android #8).

-Keep Leader Goku Jr. and Eis linked for +2 Ki.

-Keep Angel Goku and Friend Goku Jr. linked for +15% DEF

-Try to pick a Goku Jr. that's critical dominant, but make sure it has some additional's just in case.

-Save chunks of INT orbs for the Goku Jr.'s.

-Use a Ki item when there's hardly any ki to collect.

-Use a damage reduction item if you believe that King Cold won't survive an attack.

-Dokkan awaken Angel Goku for better effect (I have him in his base form since I didn't have enough medals when the event left.)



The "Perfect" Teq Team


Team Cost: Max cost is 260 (Lr Goku on the team)

Thum 1008890 SSRTEQCandyVegitoThumb Thum 1006300 Thumb sscabba 0URujGo LRgokuGIFbase Thum 1008890

Tactics
Leader: Thum 1008890
The best Drop Teq Lead giving Ki +3 and 30% to atk def and hp for Teq type units
High
SSRTEQCandyVegitoThumb
Has over in a flash which he shares with the Angel goku (Ki +3) pair him up with one of the two on the team. He goes in slot one while the Angel goku goes in slot 2 because the floating saiyan will link with him for higher attack. he also has a 50% chance to dodge
High
Thum 1006300
Passive gives ki+3 and defence +30%. Link with the other SSJ 3 angel goku for 9 ki on start and a higher defence
High
Thumb sscabba
Has Saiyan lineage which he shares with the Angel goku and super saiyan for higher attack and ki. Mainly a floater but has a +50% on attack passive. Not needed but easy to get and a decent damage
Medium-high
0URujGo
Has an amazing passive, having a 70% chance to reduce damage by 50% going to be a floater rather than on rotation but will help when it comes around
Medium
LRgokuGIFbase
Use the SSR Goku you get from the LR goku event until hes grinded out but is still a good unit overall.
High
Friend: Thum 1008890
Best Teq lead dropped from events. Read Leader
High
Strategy
This team is made to run over LR Goku and Freiza event. I just got the gohan but other than that i have used this team myself and its really fun and super easy to beat all the LR goku and Freiza stages with easy to get off supers and the chances to stun and dodge from vegito candy. This one is a bit selective because of the Vegito and Bulma because they are most likely one time events.



Stage 3 Gladiator

INT Squadron (Aurserkk)

Team Cost: 129

URINTTankTopTrunks Thum 1006320int URINTGokuJr SSRINTSSJAngelGokuThumb Thumb 1006580 Thum 1003890 1 URINTTankTopTrunks

Tactics
Leader: URINTTankTopTrunks
He needs to be your leader when it comes to this, as he grants a high boost (HP, ATK, & DEF +70%) for Goku Jr., and all other of your allies that's INT. He can also be a decent attacker, though his passive won't kick in because it requires 2 or more enemies.
Highly Required
Thum 1006320int
He is a very important unit, as he helps with Android 16's blocking power. Thus, he needs to be in a turn with him. Don't let this unit get off-rotation unless Android 16 will be in that rotation with him.
Highly Required
URINTGokuJr
He is a EXTREMELY important unit for attacking. I recommend rainbowing him and setting him for criticals, this is because he has type advantage and gaining criticals with him means you have a amazing chance to wiping him out. He even has amazing defense so always use it for your advantage.
Extremely Required
SSRINTSSJAngelGokuThumb
Hold your horses. You may be curious on why I added him, it's because his link set is good enough for Goku Jr. to Super Attack. You can replace him with someone else if you want to.
Possibly Required
Thumb 1006580
Some of your real tanks is him. You want him in a rotation with Thum 1006320int. Set him in a turn where he could possibly be heavily damage by LR Goku's Super Attack, he won't take a lot. I mean it too.
Extremely Required
Thum 1003890 1
'Ew, why him?' Because, he reheals you each turn he appears. It's good, especially along side with your heavy tankers. Thus, this is why you need him in a rotation with Android 16, or with attackers. Either or, you can save a Senzu Bean.
Possibly Required
Friend: URINTTankTopTrunks
Check Leader
Highly Required
Strategy



One-Shot Fest (by Ryou)

or: Guide to kill Phy-Goku on the first attack

Team Cost: 122 (not set, you can use other cards)

Card 1013160 thumb-Z Thumb Videl STRSSR Thumb 6235 Trunks Pan (GT) (Bee) base Thumb 1013640 SRSTRVegitoThumb Card 1013160 thumb-Z

Tactics
Leader: Card 1013160 thumb-Z
This is your best friend from now on. Better have him full EZA and Rainbow (plus, it's free, so why not?).

The point of this team is only to have him one-shot Goku, as his passive gives him +13% ATK for each ki sphere obtained (and DEF too, so Goku won't do any damage to him. Color doesn't matter). Rainbow spheres give him 3 ki instead of 1, and an extra +7% ATK for a total of +20% per Rainbow sphere obtained, so aim for them. Give him full Crits on his Hidden Potential, Combo if there's no Crit. He'll hit for 1~2 million damage per hit, and if he crits, oh boy. Anyway, he'll one shot Goku in every phase. The rest of the team is a filler, but you can get creative. Try not to get killed if you don't get him on the first or second turn, that's for sure.

Oh, and he's leader of STR and Planet Namek Saga. The first comes handy for not dying between turns, and the second is the nuke part of the team.
'EXTREMELY HIGH PLUS ULTRA
Thumb Videl STRSSR
She will (sometimes) buff everyone's ATK and DEF by +20%, which is nice for the nukes from Gohan. Really unnecesary, but it's awesome to see those numbers go up. Sadly no links with Gohan. If you have no tanks or whatever, she may come in handy for those turns that Gohan isn't in rotation.
Medium ~ Low
Thumb 6235 Trunks
He's a Strike character, so awesome! You can get him easily when its STR Strike events day. He gives all allies +15% ATK & DEF, so it's more damage for Gohan, more tanking for everyone else. Beautiful. He shares Z-Fighters with Gohan, so +15% ATK. It's not a bad idea to have them both together.
Medium ~ High
Pan (GT) (Bee) base
She's a nice character for tanking and healing, but she won't be doing any of that. Maybe some times she will land a stun if Gohan isn't in rotation. Not that necesary, but good to have. Shares The Innocents with Gohan, which means +10% ATK. Very nice. If you have A New Friend in Space Pan (the TUR version of this card), then even better.
Low ~ Medium
Thumb 1013640
We start getting into the TRUE filler part of the team. She has no links with Gohan, and there are no Universe Survival Saga cards to get her passive to be of any use. She's here only for the ocassional dodge or some Battlefield Diva links, but nothing else. Really, you can put whatever you want here. Preferably, something that gives more ATK to your allies or more tanking. I just put her here because I had nothing better for STR.
Extremely Low
SRSTRVegitoThumb
This is not that much as filler as Caulifla, since he does have one link with Gohan (but its Saiyan Warrior Race so +700 ATK which is not a lot) and his SA will allow everyone else to have +20% ATK. Plus, if he's in rotation, he'll give everyone +2 Ki, so more Supers everywhere. Not super needed though, you can change him for whatever you think is more convenient. Again, I had nothing better to use on the team, but it ended up working pretty well.
Very Low
Friend: Card 1013160 thumb-Z
For your Friend you'll want another one of these if possible, so that their Leader Skills combine for a total of +6 Ki, +144% ATK & DEF between them, and +4 Ki, +60% ATK & DEF for the rest. With another Gohan the risk of dying between rounds is lowered by ten billion percent (totally calculated). The more nukes the better. If you can't manage to find a friend with another Gohan Rainbow full EZA, you can basically use whatever you want. I managed to get away with Recurring Nightmare SSJ3 Broly, another Caulifla, or even the Trunks Teen that is always available (Broly was the best among these three, but Trunks wasn't bad at all).
High ~ Medium
Strategy
You want to go through the right path, to get more Ki. If you can guarantee that every turn you can do a SA with Gohan, you are set.

Bring Puar if you want to, but it's not really needed. Better use Baba, Ghost Usher or King Yemma if you get into a tight situation (like having only one Gohan and only in the last turn, so you get 2 turns that can be really hard if you are unlucky). Leave all of the Rainbow Ki spheres for Gohan, try using your other cards to adjust the orbs, their super is really not needed. If you are too new to the game, leave Gohan either on the 1st or 2nd position to make him appear on every other turn (or every turn if you use 2 Gohans). And that's it. This team was built only for fun and I expected to die on the first attack but it actually ended up pretty well. I managed to farm over 80 medals and 4 dupes on one day (granted I recharged stamina 3 times and got really lucky), and I finished the quest in just over 3 minutes (while I was working, so maybe you can pull a minute or less if you are concentrated). It doesn't work that well agains STR Goku, as Gohan hits for half of the damage, but it's still pretty doable, you just have to be careful with the Ki and your HP.

I haven't really looked into it because this was only for fun, but if there are other characters that give ATK and DEF to all allies, feel absolutely free to use them instead of the fillers (or even Pan). I know there's a STR Cooler that does exactly that, but I don't have him. I don't know if there are characters of other types that give this buff. But be careful, as they probably won't get any buffs from Gohan (except if they're Planet Namek Saga which would be perfect).



Namek Saga

Ginyu Force

Team Cost: 192

Card 1013160 thumb-Z Thumb Ginyu INT TUR Thumb Guldo TEQ TUR Thumb Burter AGL TUR Thumb Jeice STR TUR Thumb reecoombe PHY TUR Card 1013160 thumb-Z

Tactics
Leader: Card 1013160 thumb-Z
The only planet namek saga lead. His leader skill boosts all units by 77%.
Absolute
Thumb Ginyu INT TUR
Ginyu is one of the main hitters in this team. Keep him linked with Jeice for major damage.
Very High
Thumb Guldo TEQ TUR
Guldo is has the chance to stun with his super attack. He will come in handy for this event.
Very high
Thumb Burter AGL TUR
He occasionally dodges when put in the first two slots. His super attack will do some decent damage to but he isn't the main hitter of this team. ALSO he is weaker to TEQ Goku so be careful of letting him get hit too much.
very high
Thumb Jeice STR TUR
He will tell you where each super attack is, which will come in handy.
high
Thumb reecoombe PHY TUR
Recoome is one of the tanks in this team will be able to dish out some decent damage but take even more too.
very high
Friend: Card 1013160 thumb-Z
double the Gohan double the damage. Preferably find one that is rainbowed.
Absolute
Strategy
I haven't gotten to the final fight yet but so far the previous fights have been relatively ok. I mostly use Dende and senzu beans and swap the extra 2 slots with a King Yemma or Android #8. Just try to use Ginyu to tank some heavy damage. (this is from Frieza and Trunks event so I thought it should work here too.)