- Astounding hard-hitter - Astounding tank - Astounding support unit - Transformation has no conditions aside from being turn-based | ||
- Mediocre linkset - Domain also buff Extreme Class enemies | ||
- Astounding hard-hitter - Astounding tank - Great linkset - Great healer - Active Skill has no conditions aside from being turn-based - Infinite DEF stacker | ||
??? | ||
- Astounding hard-hitter - Great tank - Plethora of relevant ally for his initial passive - Active Skill has no conditions aside from being turn-based - Great linkset | ||
- Low-Class Warrior enemies are absolutely non-existent | ||
- Excellent tank | ||
- Mediocre linkset - Ki support requires King Vegeta be placed as the 1st or 2nd attacker but he cannot tank before attacking - All allies that benefit from his support are severely outclassed | ||
- Excellent hard-hitter - Excellent tank - Great linkset - Decent debuffer | ||
- No Big Bad Bosses - Active Skill is pretty difficult to utilize given his innate tankiness not to mention that it also negates his additional boosts - Loses much of his passive if his HP goes below 50% - Damage reduction rapidly drops over time | ||
- Excellent hard-hitter - Excellent tank - AoE Super deals mega-colossal damage - Great healer | ||
- Unless he's against the appropriate Category enemies, Super Buu's guard is not guaranteed - Mediocre linkset - Active Skill is difficult to utilize | ||
- Great hard-hitter - Excellent tank - Great linkset - Active Skilll and Revive can be reliably triggered | ||
- Obtaining his Ki and damage reduction requires a full GT Bosses team - Additional ATK boost requires multiple attacks but Omega has no built-in additionals prior to reviving - Ki-changing passive only lasts for 7 turns after which he struggles to get his damage reduction without Ki changers | ||
- Nappa starts off with modest buffs and has an active skill which allows him to evade enemy attacks - Vegeta offers more powerful boosts and is able to get guaranteed crit at the full 24 Ki - Vegeta also provides a nice 50% heal upon the switch in | ||
- They offer interesting gimmicks but they are rather strange; Nappa's active will reduce his damage by 50%, the active skill requirements for the switch with Vegeta require a dip in HP and achieving 24 Ki is not always manageable - Synergy can be of concern at times | ||
- Excellent hard-hitter - Excellent tank - Great linkset - Benefits from STR Cooler's second support passive - Reliable Giant Ape Transformation | ||
- Shares Shattering the Limit instead of Fierce Battle with other top tier units | ||
- Excellent hard-hitter - Excellent tank - Transformation has no other conditions aside from being turn-based - Great linkset | ||
- Active Skill can be difficult to use | ||
- Starts the match with great boosts - His attacks are always guaranteed to land - Transformed, he can get stronger with "Target: Goku" allies - He has excellent links - He serves as the best partner for Super #17 | ||
- His transformation requires the use of at least two other Android characters on the team and can't choose when to trigger it | ||
- Great hard-hitter - Great tank - Excellent linkset - Additional boosts are easily fulfilled due to the plethora of relevant Space-Traveling Warriors and Planetary Destruction allies on the team | ||
- Unreliable Giant Form transformation | ||
- Currently the team's most powerful support and best leader - Able to output damage and take hits with enough orbs gathered, which shouldn't be of issue thanks to his orb-changing | ||
- His links don't synergize the best but considering he provides such powerful boosts, this isn't really an issue | ||
- Offers an astounding amount of Ki, ATK & DEF - Offers a very powerful boost and a complete heal upon falling below 30% HP | ||
- The heal and secondary boost activate only once - Her links aren't superb by any means | ||
- Decent ATK & DEF boost - Changes ki spheres to aid in consistently getting super attacks; also provides another orb change upon meeting the HP requirement | ||
- Rilldo now changing orbs and being a great support to boot already one ups her in this area - Her links are not very good | ||
- They start off with nice boosts to ATK & DEF - They can further build their ATK, DEF and evasion with "Artificial Life Forms" allies, of which Extreme AGL does have some nice options available | ||
- Part of their passive requires the use of a Perfect Cell unit, but the best option available on Extreme AGL only appears on turn 5 at least - Without Artificial Life Forms allies, their strength is not as apparent | ||
- Great hard-hitter - Great tank - Decent linkset | ||
- Buildup requires multiple Super Attacks and the only way to do so has a 50% chance to proc each turn | ||
- Starts off with decent boosts - He gets stronger with received attacks and recovers HP at the end of the turn - His Giant Form transformation can be reliably triggered | ||
- His defensive boosts are rather mediocre until he gets a few hits each of which can be damaging to your HP | ||
- He starts off with a great ATK & DEF boost - Depending on the amount of opposition he faces, he can gain even more boosts and debuff the enemy or evade enemy attacks alongisde a stun potential on his super | ||
- He doesn't gain any additional ATK boosts from facing 2 or more enemies but his defensive strengths makes up for this | ||
- Excellent support unit - Excellent tank - Great stunner - Great linkset - Great healer - Infinite DEF stacker | ||
- Transformation, while chance-based, is unconditional and can't choose when to trigger it - Transformation only lasts for 3 turns - Does not get the additional defense buffs against Extreme Class enemies - Only Great Ape Turles shares most of his links | ||
- Excellent hard-hitter - Excellent tank - Goku enemies are very widespread - Decent linkset - Mega-Colossal damage on both multipliers - Infinite DEF stacker | ||
- Requires Frieza allies to active most of his links with his FF counterpart being the best among them - Active Skill is pretty difficult to utilize - DEF boost becomes significantly weaker after 6 turns | ||
- Great hard-hitter - Great tank - Infinite DEF stacker - Active Skill can be reliably used on difficult events | ||
- Only Burter can be ran to meet his conditions - Abysmal linkset | ||
- Excellent nuking power - Decent debuffer - Excellent tank - Shares a good number of villain links including Big Bad Bosses | ||
- Aside from Big Bad Bosses, none of his links can be reliably activated | ||
- Great hard-hitter - Decent tank | ||
- Mediocre linkset - Super Attack effect does not raise DEF whatsoever | ||
- Great hard-hitter - Great tank - Plethora of relevant Revenge allies for his initial boost | ||
- Mediocre linkset - Guard not only isn't guaranteed but a low chance on top of that | ||
- Reduces damage received with further damage reductions with each attack received - There are a good amount of Target: Goku allies supported in this team - Able to build to a great attack boost - Provides himself with Ki with each attack received - He has some nice links | ||
- His damage needs some time to ramp up since he has to be attacked | ||
- Gains powerful boosts under an easy condition and is able to technically launch early supers at 10 Ki - He has access to enemy debuffs with his supers | ||
- Part of his passive requires "Crossover" allies which can be provided by Extreme AGL but would be then forming the team around him. | ||
- Great tank | ||
- Mediocre linkset - Crossover allies are irrelevant to the team - Seals himself when your HP reaches below 20%, making him completely defenseless as his boost is entirely on Super Attacks | ||
- Recovers HP and has tremendous boosts to ATK & DEF - Able to evade enemy attacks - He has some good links | ||
- Lacks Big Bad Bosses shared with the other villains - His additional boost won't work at low HP | ||
- Great hard-hitter - Great tank - Decent support unit - Great linkset - Will easily meet his conditions due to the plethora of relevant #17 allies | ||
??? | ||
- Decent tank - Great linkset | ||
- No other relevant Future Saga ally besides himself - Low initial DEF until he receives enemy attacks | ||
- Gains a nice amount of traction with other "Wicked Bloodline" allies - Offers allies Ki when above the HP threshold | ||
- The unit is completely dependent on units from the aforementioned category to be effective | ||
- He gains a powerful boost upon launching a Super Attack - His 18 Ki is an AoE, a useful trait for events like World Tournament or SBR - Provides a sizeable amount of DEF boost | ||
- His links aren't the best suited on a team that isn't solely composed of Saiyans - His additional boosts are completely locked out in an Extreme Class team with only a Goku enemy being the one to potentially meet this requirement | ||
- Great tank - Decent hard-hitter | ||
- Mediocre linkset - Additional boost only works at low HP | ||
- Great hard-hitter - Great tank - Excellent defensive supporter - Decent debuffer | ||
- Low initial DEF boost | ||
- Offers a nice ATK & DEF boost to allies - Able to launch additional attacks and builds ATK with each one performed up to a max of 50% | ||
- Each chance of them becoming Supers are way too low | ||
- Offers Ki and ATK - Has some nice links to offer | ||
- His support doesn't offer defense and is not as potent as others | ||
- Great tank | ||
- Abysmal linkset - Hits like a wet feather against enemies immune to debuffs | ||
- Starts off with a great ATK boost and gives his allies Ki and ATK - He has excellent links - He can build up to a hefty defense boost | ||
- His defense on short, difficult events like Super Battle Road isn't as viable due to the need to be attacked to gain it | ||
- They start off the match with nice boosts - They gain some interesting and nice buffs when the enemy is struck with some sort of debuff and they themselves can inflict some of these debuffs | ||
- Only two units on the team can take advantage of their support - Though their buffs have some strength, they are conditional and sometimes, not feasibly possible with certain bosses | ||
- Decent hard-hitter - Great tank | ||
- Mediocre linkset - While there are a good number of Gifted Warriors allies, your only other Youth option is Vegeta (Kid) & Raditz (Kid) | ||
- Has great boosts to his ATK & DEF - Offers a limited but nice support to some of his allies - Recovers HP every time he shows up and can potentially evade attacks | ||
- His support is fairly limited in this team - His evasion is nice but due to it only being a medium chance, it shouldn't be heavily relied upon | ||
- Starts off the match with modest ATK & DEF boosts - Over time, he becomes consistent with Super attacks due to ki gain and can build up to 206% in both ATK & DEF | ||
- A team that isn't solely compromised of Saiyans makes his link set a small issue at times but his ki gain per turn alleviates this issue | ||
- His tanking is practically unrivaled with a restriction that isn't too harsh - He does give himself some ki and a nice ATK boost with enough gathered orbs | ||
- Should HP actually fall below the threshold, his tanking completely dies - Getting 4 ki spheres doesn't sound hard on paper, but bad ki setups will occasionally prove annoying | ||
- His super attack is an AoE - Regardless of how many enemies he faces, he gains some nice boosts to help him - He possesses the ability to seal and stun | ||
- His most helpful boost is apparent only when facing more than one enemy | ||
- He starts off with nice boosts and is able to stack his DEF - Debuffs enemies upon facing "Goku's Family" units and provides ki to allies - Built-in chance for an additional attack | ||
- His links don't have the most synergy - His conditions based on facing a specific category will not always be met | ||
- Gains ATK & DEF per ki sphere - Raises DEF on super to somewhat help him with taking hits and able to evade under a condition - Having his own orbs allows for easy potential, bolstering his strengths | ||
- His evasion is locked to attacking under the first slot - His links and passive are really only built for the "Ginyu Force" team which the team lacks | ||
- Great hard-hitter - Decent tank - Decent stunner - Decent debuffer | ||
- Mediocre linkset - WT stats hampers his potential | ||
- Gains nice boosts with orbs gathered and can bolster his stats with each super attack - Gathering rainbow orbs will support his allies with Ki - He offers some nice villain based links as well | ||
- His strength is very dependent on orbs and as such, a bad turn can hamper him - His type effectiveness passive is impractical for this team | ||
- Has decent boosts to both ATK & DEF | ||
- His links are not very well suited to the team | ||
- Starts off with nice boosts and built-in crit and evasion - Paired with 17 or 16, these boosts magnify | ||
- Extreme AGL has no 16 and the only viable 17 isn't particularly great - Her links are not particularly helpful | ||
- Recovers a beefy amount of HP every time he enters the battle - Gains some boosts with ki spheres obtained | ||
- His ATK & DEF capabilities are completely on how many orbs he manages to gather - Unless he's linked up with Majin Buu (Piccolo), his gets no Ki from his links | ||
- They recover HP and lower ATK with Super Attacks and start off with modest boosts - With time, they become very self-sufficient, hit harder and build a nice amount of defense | ||
- Their links are ultimately atrocious - Since their boosts need time to gather strength, they aren't very good for shorter, more difficult events | ||
- Begins the match with decent boosts - Gains some nice traction when accompanied by "Pure Saiyans" and "Joined Forces" allies in the same rotation | ||
- Without members from either of the respective categories, they aren't very impressive - They can have a difficult time trying to synergize with non-Saiyan members | ||
- Begins the match with modest boosts - Able to build further ATK & DEF and debuff enemies at the presence of a "Vegeta's Family" enemy | ||
- When not facing a Vegeta's Family enemy, this unit doesn't have much traction - It will take some time to build the full extent of his passive should the opportunity arise | ||
- Offers allies Ki and DEF - Has decent boosts himself - Gives "Artificial Life Forms" allies an ATK boost | ||
- The issue with a category-related boost on a mono team is that not everyone will benefit from it | ||
- His boosts are fairly straightforward | ||
- Ultimately, he's not exceptional in any particular place - He really only has two usable links | ||
- Offers Ki, ATK & DEF | ||
- His boosts are the lowest out of the supports available for E. AGL - His only usable link is Shocking Speed | ||
- Has a nice ATK boost | ||
- His links are a bit clunky - No defense boost makes him squishy | ||
- Gains okay boosts for a limited time | ||
- After the turn restriction ends, he becomes deadweight | ||
- Gives allies a nice DEF boost - Reduces received damage for a few turns | ||
- Their tanking abilities drop off considerably after the reduction wears off - Offensively, they are not impressive in the slightest | ||
- His boosts are unconditional | ||
- Though his boosts require no effort from the player, they have not aged well at all and will worsen with stronger leaders | ||
- Recovers HP every time she enters the field | ||
- Aside from her HP recovery, she offers no other utility to the team - Her only practical link is Shocking Speed | ||
- He has a nice link set and changes orbs | ||
- His damage boost might as well not exist, he lacks defense, and if orb changing is really a necessity, Future 18 has better boosts | ||
- His passive is at least on a simple restriction | ||
- Even with SA 15, his huge multiplier limits his damage output - No defense to boot and his links are not very good | ||
- Reduces enemy ATK | ||
- His damage and defense are pitiful - Since some bosses are immune to ATK lowering, his utility is further diminished | ||
- Reduces enemy ATK | ||
- He has the same flaws as Evolved Form Perfect Cell | ||
- Able to reduce enemy defense by a good amount | ||
- Unfortunately, DEF reduction isn't noticeable on some events where enemies tend to have % reductions rather than high DEF - His damage and defense are non-existent | ||
- Reduces damage received by a nice amount - Gains a nice ATK boost and some DEF upon meeting the HP requirement | ||
- Tapion himself is a Super-type which means under certain leads like Super 17 or Hyper Rilldo, he gets weaker or no boosts at all. It's only in his Hirudegarn transformation that he gets buffed under Extreme AGL - His HP requirement is rather asinine | ||
4 April 2020 | First release |
15 June 2020 | Unit postions updated |
24 September 2020 | Changed and updated unit descriptions |
3 October 2020 | Added Angel Cell Awakening (A tier); Yamu and Spopo dropped to B tier; changed a few descriptions |
11 December 2020 | Demon Lord Dabura and Black Masked Saiyan awakening accounted for. |