- Astounding hard-hitter - Excellent tank - Excellent linkset - Decent debuffer - Active Skill can be reliably activated in long events due to his frequent additional attacks - Plethora of relevant Terrifying Conquerors allies for his intial passive | ||
??? | ||
- Excellent tank - Great hard-hitter - Great Extreme Class support unit - Great linkset | ||
- Unable to attain Ki Spheres for his Evasion and additional support without other Crossover allies in the team - Crossover allies are completely irrelevant to the team | ||
- Astounding hard-hitter - Excellent tank - Plethora of relevant allies that benefit from his support - Infinite DEF stacker - Excellent linkset - His additional attack boost is easily met due his innate debuff Super Attack effect - Plethora of relevant Saiyan enemies for his crit bonus and Active Skill condition | ||
??? | ||
- Great hard-hitter, excellent hard-hitter as Buuhan - Excellent tank - Great healer - Great linkset - Excellent support unit as Buucolo - Transformation has no condition aside from being turn-based | ||
- Buutenks is the worst transformation among the 3 forms and it's pretty easy to get if you're not careful - Buuhan's guard is not guaranteed - Doesn't get Big Bad Bosses unless he transforms into Buuhan | ||
- Excellent hard-hitter - Excellent tank - Transformation has no other conditions aside from being turn-based - Great linkset | ||
- Only Cell and Innocent Buu fully benefit from his support - Won't be able to get the guaranteed crit as the enemies will be immune by the time that Sealas transforms | ||
- Excellent hard-hitter - Excellent tank - Decent linkset - Decent stunner - Excellent healer | ||
- Unless he's facing a Majin Buu Saga enemy, his Active Skill can't be reliably triggered without RNG being in your favor - Unarmed Super Attack enemies are scarce and isn't guaranteed | ||
- Excellent hard-hitter - Excellent tank - Decent linkset | ||
- Active Skill condition is difficult to fulfill - Absorption does not work at full HP | ||
- He starts of with decent momentum - As his HP falls, his damage continues to rise - He has a great link set | ||
- His super attack sacrifices HP - His HP restrictions have him on a leash | ||
- Excellent hard-hitter - Great tank - Decent linkset | ||
- Loses his initial boost after 6 turns | ||
- Gains a nice ATK boost and is never disadvantaged - Stacks DEF with supers and debuffs enemies | ||
- He has little natural defense boost from his passive, so it will take a few supers before he tanks well - Not all enemies can have their ATK/DEF reduced | ||
- Great hard-hitter - Excellent tank - Great support unit - Great stunner - Transformation is very easy to trigger | ||
- Obtaining his full boost requires running a full Crossover team to the expense of every other allies - Guard only lasts for 5 turns without any other defensive boosts to make up for it - Realm of Gods enemies are scarce and irrelevant | ||
- Able to deal a good amount of damage - Offers allies Ki & DEF - Debuffs Super-class enemies | ||
- None of the allies who benefits from his offensive support have any relevancy in the team - His full potential can only be unleashed by landing a final blow onto an enemy | ||
- Currently the most potent lead for Extreme STR - Best support unit for the team as well - Changes orbs to STR and able to gain offense/defense potential by gathering orbs - Raises DEF - Links extremely well with LR Hit & SSG Goku | ||
- His only real issue is that orb-based passives are not always going to be the most consistent | ||
- Provides Ki and ATK - Able to see enemy Super Attack placement | ||
- His support doesn't provide defense - His links are not very good | ||
- Excellent hard-hitter - Excellent tank - Great stunner | ||
- Mediocre linkset - Active Skill is a bit difficult to utilize | ||
- Insane hard-hitting unit - AOE makes him very effective at World Tournaments - Great tank - Saiyans as well as Goku's Family enemies are incredibly common | ||
- Can't tank as effectively in the first slot - Links poorly outside of other non-Saiyan units | ||
- Excellent hard-hitter - Great tank - A good amount of allies are supported - Great stunner - Self-sustainable - Shares a lot of linkset with the other villains - Unlike other units, his Active Skill conditions are mutually exclusive and can be used up to twice per battle | ||
- Due to only getting up to 5 Ki outside of stunned enemies, getting the 24 Ki is unlikely and require a lot of support | ||
- Excellent hard-hitter - Great tank - Transformation condition is simple to fulfill - A good amount of units are supported | ||
- His signature links are rather restrictive in this category with only the mediocre STR Full Power Boujack available as his best partner | ||
- Great hard-hitter - Great tank - Infinite DEF stacker - Support encompasses a couple of relevant allies - Great linkset | ||
- No Big Bad Bosses | ||
- His links are excellent - He deals an insane amount of damage on par with summonable LRs - His Ki boosts can be reliable activated - Greatly lower the enemy's ATK on an Ultra Super Attack - He can tank decently well thanks to his LR stats and defensive boosts | ||
- Unlike other F2P LRs, he does not have Shattering the Limit for Ki - He does not gain the Ki boost as the second attacker so he either has to tank first before receiving the defensive boost or he floats as the third attacker in a turn | ||
- Modest boosts at first - Able to further boost themselves under certain conditions | ||
- Extreme STR has some nice "Wicked Bloodline" options to help them but their restrictions limit their power | ||
- Hits incredibly hard particularly against debuffed enemies - Great tank - Decent debuffer | ||
- Her links are straight-up awful - Very unlikely to receive the full boost against a fully-debuffed enemy | ||
- Great hard-hitter - Great tank | ||
- Mediocre linkset - Very difficult to get the Ki Sphere boost - Final Blow is very situational, making healing a difficult task | ||
- Great hard-hitter - Great tank - Decent stunner - Decent sealer - Great debuffer | ||
- Unable to run Ginyu in this team | ||
- Excellent tank - Decent hard-hitter - Active Skill is easy to use in an event like Super Battle Road - Great debuffer | ||
- Mediocre linkset - DEF boost significantly weakens at low HP - Only Great Ape Raditz benefits from his support | ||
- Great tank - Excellent linkset | ||
- Guard not only is locked behind multiple enemies but a low chance on top of that | ||
- Great hard-hitter - Great tank - Decent debuffer - Great healer - Great linkset | ||
- Transformation is not guaranteed even after the conditions are met | ||
- Decent hard-hitter - Great tank - Decent linkset | ||
- Androids/Cell Saga and Androids enemies are far and few in-between - His support doesn't encompass any other relevant allies besides himself | ||
- Strong attacking power - Solid DEF augmented by guard and rising evasive boost - Strong linkset | ||
- Rising evasive boost is limited to the turn, meaning Super Janemba is stuck at 30% at the start of each turn no matter how much he's evaded in previous turns - Super Attack effect leaves a lot to be desired | ||
- Great tank | ||
- Mediocre linkset - No other Peppy Gals allies on the team besides herself | ||
- Offers a hefty ATK debuff - Offers support for "Full Power" allies - Has a good amount of synergy | ||
- Some bosses will be immune to his ATK debuff - Doesn't have any SA effect aside from lowering DEF | ||
- Great tank - Okay hard-hitter - Decent debuffer - Great linkset | ||
- Nobody else benefits from his defensive support aside from Omega Shenron - GT Heroes enemies are rather scarce | ||
- Can gain some traction with enough orbs - Giant Ape offers temporary invincibility | ||
- He struggles with consistency without an orb changer - His links are not the best | ||
- Decent hard-hitter - Great tank - Okay debuffer | ||
- ATK debuff only lasts for 1 turn - Mediocre linkset | ||
- He offers a nice support to "Wicked Bloodline" allies, of which Extreme STR does have some nice options | ||
- Since his support is category restricted, not everyone will benefit from it | ||
- Decent tank - Decent support unit | ||
- Mediocre linkset - Obtaining his full boost requires running another 4 Wicked Bloodline allies - Rainbow-Ki changing passive condition meant that it can only work if they float in the third slot - Additional boost only works with 3 Rainbow Ki Spheres which is difficult due to the category's lack of reliable Rainbow Ki-changers | ||
- Self-sustainable - Decent debuffer - Infinite DEF stacker - Decent Extreme Class supporter - Great linkset | ||
- Will only support if he the first attacker in a turn - Much of his passive is entirely reliant on being in the first slot but not only do most of them link poorly with Cumber but he doesn't even have sufficient DEF boosts to tank before attacking | ||
- Great supporter for Androids - Decent debuffer - Decent hard-hitter and tank | ||
- Gives a lesser support for other allies - Poor linkset - Requires another Androids on rotation for a chance of an additional Super Attack | ||
- Infinite ATK & DEF stacker - Decent healer and debuffer - Great linkset | ||
- DEF boost is rather low - HP recovery will only work on an 11-Ki super | ||
- Great hard-hitter and tank - Great nuker - Great stunner | ||
- Mediocre linkset - Flat nuking boost - Active Skill is difficult to utilize | ||
- Great F2P unit with decent LR stats - Decent debuffer - Self-sustainable | ||
- Requires KOing enemies to get the full boost which is difficult given his low initial boost - Links leave much to be desired | ||
- He has excellent momentum offensively, boosting his ATK in a variety of ways - He has some good synergy - His defense boost at least lets him take softer hits | ||
- His focus on offense means that his defense isn't the best on harder events | ||
- Gains nice boosts with each Ki Sphere obtained; especially against "Goku's Family" enemies - He changes orbs to give him some traction | ||
- The team isn't solely compromised of Saiyans, so his links are not the most functioning | ||
- Changes orbs - Decent boosts, raises DEF and has a built-in crit chance - Gains further traction with an Android 18 ally | ||
- There is currently only one Android 18 to fit the bill on this team, which unfortunately limits the strength of this unit | ||
- Reduces damage under a reasonable restriction - Gains a nice ATK & DEF boost when facing specific characters and able to stack these boosts on supers | ||
- His restrictions make him a bit odd to gain traction with at times - Since Extreme STR does not have Androids 14/15, part of his passive cannot be activated on this team | ||
- Decent debuffer - Okay tank - Great linkset | ||
- WT stats hamper his potential - Only Goku Black allies fully benefit from his support but even then it's only a 20% DEF boost for that | ||
- Decent debuffer - Very effective against Majin Buu Saga enemies - Decent linkset | ||
- Links poorly with the team outside of other Majin units | ||
- Always has a consistent defense buff - He gains a sizeable ATK and Ki boost for the first few turns of battle - Even after the expiration of the boost, he still gains access to decent boosts | ||
- He does lose a bit of power from the 6th turn onwards - His links leave something to be desired | ||
- Great AOE unit - ATK & DEF boost can be further magnified with supports | ||
- No Prepared for Battle | ||
- Starts off with a decent boost to ATK & DEF - She can further bolster these attributes with each super attack | ||
- Extreme STR currently lacks a Future 17, so she cannot access her full passive on this team - Her additional attack is also on a restriction | ||
- Decent hard-hitter - Great debuffer | ||
- Mediocre linkset - Will never receive their guard unless you run the SSR Golden Frieza on the team | ||
- Decent AoE and Ki changer support - Decent stunner | ||
- Ineffective in events facing only one enemy - Links poorly with other non-Majin units | ||
- Excellent stunner - Great linkset | ||
- Guaranteed crit is next to impossible in this team and Defenders of Justice enemies are scarce - Revenge allies are far and few in-between | ||
- Great hard-hitter - Decent tank - Excellent stunner - Decent debuffer | ||
- Debuffs DEF in the same turn he gains his one-turn boost - Second boost only last for 1 turn - Abysmal linkset | ||
- Offers debuffs and a stun chance - His giant form offers brief invulnerability | ||
- His links are a bit difficult to work with - He has no offensive capabilities and is a liability defensively if he fails to stun/debuff | ||
- Gains a decent ATK boost on Super Attack | ||
- His links are a bit difficult to work with - No defense boosts and his extreme damage modifier limits his damage | ||
- Offers a stun chance | ||
- His damage is pitiful and RNG-based - He cannot take hits either - Practically zero synergy | ||
- They are the ultimate soldier | ||
- On a serious note, they were an April Fools unit and don't really have anything genuinely useful to offer | ||