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All credit goes to this guy: https://youtu.be/ISWQRNI0zEE [1]

Base character: Proud Royalty King Vegeta

Thum 2000120 1
HP

ATK

DEF

4829

3485

2412

Opponent: [N] Well-Trained Fist Killa (Very first level - HARD DIFFICULTY)

Thum 1000760 1

ATK value (12 Ki) = 4531 ATK value (Super ATK) = ATK value (12 Ki) x Super ATK multiplier

Character Super ATK LvL

Lv. 1

Lv. 2

Lv. 3

Lv. 5

Lv. 9

Lv. 10

Super ATK Multiplier (Huge Damage)

200%

210%

220%

240%

280%

290%

ATK Value (Super ATK)

9062

9516

9968

10874

12686

13139

Damage Inflicted

9160

9643

9993

10993

12683

13331

% Dmg Increase from LvL. 1

0%

5.27%

9.09%

20.01%

38.46%

45.53%

Extreme damage and Catastrophic damage have a different Super ATK multiplier.

I think if you can't increase to lvl 9-10, it's not efficient.

For example, if you have two Dokkan-able characters, I think it's better to keep one dokkaned and one non-dokkaned.

I prefer trying to get the most different characters rather than gain 5-10% of damages.

Then, if you will get the same characters, you can increase its Super ATK LvL, dokkan and up Super ATK LvL of the first one dokkaned.

How to increase Super Attack Level?

Here are some examples to explain the three methods of raising SA level:

Method 1: Train with Elder Kai

Thum 1003990v2
+
Thum 1003970 1
=
Thum 1003990v2
SA: 1 SA: 2

End Result: SA level 2 (100% of the time)

Thum 1003990v2
+
Thum 1003970 1
+
Thum 1003970 1
=
Thum 1003990v2
SA: 1 SA: 3

End Result: SA level 3 (100% of the time)

Training with Elder Kai always increases your SA level by 1 per character.

Method 2: Train with the exact same card

Thum 1003990v2
+
Thum 1003990v2
=
Thum 1003990v2
SA: 1 SA: 3 SA: 4

End Result: SA level 4 (100% of the time)

Thum 1003990v2
+
Thum 1003990v2
+
Thum 1003990v2
=
Thum 1003990v2
SA: 1 SA: 3 SA: 3 SA: 7

End Result: SA level 7 (100% of the time)

Training with the exact same character will add the SA levels together.

Note that this still works even if one of the cards isn't Z-Awakened:

Thum 1003990v2
+
Thum 1003990
=
Thum 1003990v2
SA: 1 SA: 3 SA: 4

End Result: SA level 4 (100% of the time)

Method 3: Train with a card of the same name

This method is a bit more challenging, because you aren't guaranteed to gain SA levels when you train.

Basically, for each character you train with, the game chooses a number between 0-100. If the number is lower than the percentage in the table below, you'll gain ONE SA level:

Current Rank of Training Partner
Max Rank Of Card Being Trained N R SR SSR UR TUR LR
R 30% 50% 100% 100% 100% 100% 100%
SR 5% 30% 50% 100% 100% 100% 100%
SSR 1% 5% 30% 50% 100% 100% 100%
UR 0% 1% 5% 50% 100% 100% 100%
TUR 0% 0% 1% 5% 50% 50% 100%
LR 0% 0% 0% 1% 5% 5% X

The column to the left is the character you are training, the row along the top is the character you are using as a training partner. When it comes to Z-Awakening:

  • For the card being trained, use the rank it Z-Awakens to
  • For the card being used as a training partner, use its current rank

In the below example,we are training a UR Goku with a SR Goku (which is only a 5% chance to increase SA level). Notice that when training the SSR Goku, the percentages are still the same:

Thum 1003990v2
+
Thum 1003750 1
=
Thum 1003990v2
SA: 1 SA: 1 SA: 1 or 2

Possible Result: SA level 2 (5% of the time)

Thum 1003990
+
Thum 1003750 1
=
Thum 1003990
SA: 1 SA: 5 SA: 1 or 2

Possible Result: SA level 2 (5% of the time)

If we Z-Awakened the PHY Goku before using him as a training partner, the percentage would jump to 50%!

Consider Z-Awakening cards before using them as training partners, especially SR -> SSR.

NOTICE THAT THE SA LEVEL OF THE PHY GOKU DOES NOT GET ADDED TO THE STR GOKU. With this method, you can only ever gain one SA level per character you train with.

With different characters:

*This AGL Goku is a TUR, not a UR

Thum 1003990v2
+
Thum 1005540 1
=
Thum 1003990v2
SA: 1 SA: 4 SA: 2

End Result: SA level 2 (100% of the time)

Thum 1003990v2
+
Thum 1003500 1
=
Thum 1003990v2
SA: 1 SA: 4 SA: 1 or 2

Possible Result: SA level 2 (50% of the time)

Thum 1003990v2
+
Thum 1003890 1
=
Thum 1003990v2
SA: 1 SA: 2 SA: 1 or 2

Possible Result: SA level 2 (5% of the time)

LRgokuGIFbase
+
Thum 1004200 2
=
LRgokuGIFbase
SA: 10 SA: 1 SA: 10 or 11

Possible Result: SA level 11 (5% of the time)

When doing multiple characters, each percentage is separate (the game generates a different number for each one). Note that the PHY Gokus have a 5% (5 in 100) chance of raising the SA level:

Thum 1003990v2
+
Thum 1003750 1
+
Thum 1003750 1
=
Thum 1003990v2
SA: 1 SA: 1 SA: 1 SA: 1, 2, or 3

Possible Result: SA level 1 (90.25% of the time) (95/100 * 95/100)

Possible Result: SA level 2 (9.5% of the time)

Possible Result: SA level 3 (0.25% of the time) (5/100 * 5/100)

Some characters (such as Thum 1008600 and Thum 1003560) are special exceptions, meaning they have a 100% chance of raising the SA level of a certain card, regardless of rank. you can find more info about these cards on the Farmable Super Attack page.

Special Note: If you reverse Dokkan a character with a SA level higher than 10 (such as LR Goku), it is documented that they should still have that same SA level if they are re-Dokkaned (I have not personally tested this).

Conclusion:

Ultimately, leveling up SA can be very time consuming if you have to use different characters (especially higher rarities). It is NOT recommended unless the characters you're using are farmable or easy to obtain.

Final Pointers (TL/DR):

  • SA levels are not always worth the time/money commitment
  • Save your Elder Kais for hard-to-get characters
  • Hold off Dokkaning characters if you want to level their SA. The percentages for raising SA will be lower after Dokkan Awakening, and you'll have to Dokkan any copies in order to use Method #2.
  • Use reverse medals to make leveling SA easier. Just keep in mind only TUR cards or higher can be reversed